Situated, embodied and social problem-solving in virtual worlds
Situated, embodied and social problem-solving in virtual worlds
Blog Article
Contemporary theories of problem-solving highlight that expertise Reusable Masks is domainspecific, contingent on the social context and available resources, and involvesknowledge, skills, attitudes, emotions and values.Developing educational activitiesthat incorporate all of these elements is a challenge.Through Glasses case studies,this paper outlines how situated, embodied and social problem-solving activitieswithin virtual worlds can elicit responses that engage all facets of expertise.